It's starting to look like a "real" game. 🤔
I've made lots of tiny games that typically take 15-30 minutes to beat, and some that took a little longer, but this game is starting to get some meat on it's bones. I find myself testing a new feature and then realize I'd been playing for 20 minutes or more, so that's probably a good sign. 😅
I started working on this little project to show someone how to fire a bullet in the engine I use.
It had just a couple enemies, 1 character, and a simple little game play loop with a leaderboard.
But since then I've been slowly picking at it, and it's blown up in to a full on rogueli*e. (Please don't start that argument lol)
It now has multiple characters, bosses, upgrades, and so on.
At this point the end of development is starting to come in view.
The game is mechanically where I want it to be, I just need to spend time making it look better and then spend some time on balancing the values.
I'm making this post here on Newgrounds because this is actually going to be the first place I'll be releasing the game. I loved Newgrounds as a young teen, and now that I have a job in the game's industry I found myself drawn back here as an adult. Everything is coming full circle and I'm really excited for this game to eventually get played here on Newgrounds. 🥳
If you'd like to see more about this game, I've been showing the process of developing this game on YouTube: